![]() ![]() You can also speak and understand Terran. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. Ring of Earth Elemental Command: You can expend 2 of the ring’s charges to cast dominate monster on an earth elemental. You can cast the following spells from the ring, expending the necessary number of charges: chain lightning (3 charges), gust of wind (2 charges), or wind wall (1 charge).You have a flying speed equal to your walking speed and can hover.You have resistance to lightning damage.If you help slay an air elemental while attuned to the ring, you gain access to the following additional properties: ![]() In addition, when you fall, you descend 60 feet per round and take no damage from falling. Ring of Air Elemental Command: You can expend 2 of the ring’s charges to cast dominate monster on an air elemental. Spells cast from the ring have a save DC of 17. It regains 1d4 + 1 expended charges daily at dawn. In addition, you have access to properties based on the linked plane. While wearing this ring, you have advantage on attack rolls against elementals from the linked plane, and they have disadvantage on attack rolls against you. The GM chooses or randomly determines the linked plane. This ring is linked to one of the four Elemental Planes. If you fail to command it, the djinni defends itself against attackers but takes no other actions.Īfter the djinni departs, it can’t be summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies. It obeys any commands you give it, no matter what language you use. While summoned, the djinni is friendly to you and your companions. It remains as long as you concentrate (as if concentrating on a spell), to a maximum of 1 hour, or until it drops to 0 hit points. The djinni appears in an unoccupied space you choose within 120 feet of you. While wearing this ring, you can speak its command word as an action to summon a particular djinni from the Elemental Plane of Air. Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower.While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. ![]()
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